Dodge Revolution - Available on Google Play and the Apple App Store
Lead Artist: Made sure the trains ran on time. Oversaw and tasked team of five artists. Created and optimized asset pipeline for Mobile racing game. Modeled, textures and implemented various game assets. Created lighting solutions for final game using Beast Lightmapping and Light probes.
Playworld Systems - Available on the Apple App Store
3d Artist: Modeled and textures numerous playground and environmental asstes for Augmented Reality Mobile app. Imported and set up assets in Unity Game Engine.
SatStatSim
Lead Artist. Created numerous 3D assets for Web based educational game utilizing Unity Game Engine. Designed and implemented art style and pipeline. Imported and set up asset in Unity Game Engine.
Virtual Patient Project
Character Artist: Created, updated and maintained variety of characters ranging from infant to adult. Created multiple clothing sets for some characters and was working to implement new character pipeline that would allow for asset sharing between characters. Responsible for sculpting and texturing high poly meshes. Created low poly game meshes, UV layout, and texture baking. Rigged characters to custom skeleton and painted skin weights. Created facial animations.
3d Artist: Designed and constructed assets for six different environments including a Classroom, Army base, Doctors office, and Navy Sickbay before being promoted to Character Artist.
MILES / INOTS
3D Artist: Ported characters and Environments from Gamebryo Engine into Unity. Updated pre-existing character with new clothing and accessories. Rigged character. Designed and modeled new environment. Created textures and meshes for various assets and imported them into Unity Game Engine. Set up lighting for scene and character.
Bravemind / STRIVE
Designer / 3d Artist: Design and mocked up Afghan Village environment. Created new assets for Afghan Village as well as updated out of date assets for use in Unity Game Engine.
GunSlinger
3D Artist: Ported and updated assets from Gamebryo Engine into Unity. Updated character meshes and character rigs. Created additional assets for scene.